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FairML: A Julia Package for Fair Classification

Burgard, Jan Pablo, Pamplona, João Vitor

arXiv.org Artificial Intelligence

In this paper, we propose FairML.jl, a Julia package providing a framework for fair classification in machine learning. In this framework, the fair learning process is divided into three stages. Each stage aims to reduce unfairness, such as disparate impact and disparate mistreatment, in the final prediction. For the preprocessing stage, we present a resampling method that addresses unfairness coming from data imbalances. The in-processing phase consist of a classification method. This can be either one coming from the MLJ.jl package, or a user defined one. For this phase, we incorporate fair ML methods that can handle unfairness to a certain degree through their optimization process. In the post-processing, we discuss the choice of the cut-off value for fair prediction. With simulations, we show the performance of the single phases and their combinations.


Mirror Matrix on the Wall: coding and vector notation as tools for introspection

Araújo, Leonardo

arXiv.org Artificial Intelligence

The vector notation adopted by GNU Octave plays a significant role as a tool for introspection, aligning itself with the vision of Kenneth E. Iverson. He believed that, just like mathematics, a programming language should be an effective thinking tool for representing and reasoning about problems we wish to address. This work aims to explore the use of vector notation in GNU Octave through the analysis of operators and functions, providing a closer alignment with mathematical notation and enhancing code efficiency. We will delve into fundamental concepts such as indexing, broadcasting, and function handles, and present case studies for a deeper understanding of these concepts. By adopting vector notation, GNU Octave becomes a powerful tool for mathematicians, scientists and engineers, enabling them to express and solve complex problems more effectively and intuitively.


Generating Piano Practice Policy with a Gaussian Process

Moringen, Alexandra, Vromen, Elad, Ritter, Helge, Friedman, Jason

arXiv.org Artificial Intelligence

A typical process of learning to play a piece on a piano consists of a progression through a series of practice units that focus on individual dimensions of the skill, the so-called practice modes. Practice modes in learning to play music comprise a particularly large set of possibilities, such as hand coordination, posture, articulation, ability to read a music score, correct timing or pitch, etc. Self-guided practice is known to be suboptimal, and a model that schedules optimal practice to maximize a learner's progress still does not exist. Because we each learn differently and there are many choices for possible piano practice tasks and methods, the set of practice modes should be dynamically adapted to the human learner, a process typically guided by a teacher. However, having a human teacher guide individual practice is not always feasible since it is time-consuming, expensive, and often unavailable. In this work, we present a modeling framework to guide the human learner through the learning process by choosing the practice modes generated by a policy model. To this end, we present a computational architecture building on a Gaussian process that incorporates 1) the learner state, 2) a policy that selects a suitable practice mode, 3) performance evaluation, and 4) expert knowledge. The proposed policy model is trained to approximate the expert-learner interaction during a practice session. In our future work, we will test different Bayesian optimization techniques, e.g., different acquisition functions, and evaluate their effect on the learning progress.


Fair Generalized Linear Mixed Models

Burgard, Jan Pablo, Pamplona, João Vitor

arXiv.org Artificial Intelligence

When using machine learning for automated prediction, it is important to account for fairness in the prediction. Fairness in machine learning aims to ensure that biases in the data and model inaccuracies do not lead to discriminatory decisions. E.g., predictions from fair machine learning models should not discriminate against sensitive variables such as sexual orientation and ethnicity. The training data often in obtained from social surveys. In social surveys, oftentimes the data collection process is a strata sampling, e.g. due to cost restrictions. In strata samples, the assumption of independence between the observation is not fulfilled. Hence, if the machine learning models do not account for the strata correlations, the results may be biased. Especially high is the bias in cases where the strata assignment is correlated to the variable of interest. We present in this paper an algorithm that can handle both problems simultaneously, and we demonstrate the impact of stratified sampling on the quality of fair machine learning predictions in a reproducible simulation study.


Fair Mixed Effects Support Vector Machine

Pamplona, João Vitor, Burgard, Jan Pablo

arXiv.org Artificial Intelligence

To ensure unbiased and ethical automated predictions, fairness must be a core principle in machine learning applications. Fairness in machine learning aims to mitigate biases present in the training data and model imperfections that could lead to discriminatory outcomes. This is achieved by preventing the model from making decisions based on sensitive characteristics like ethnicity or sexual orientation. A fundamental assumption in machine learning is the independence of observations. However, this assumption often does not hold true for data describing social phenomena, where data points are often clustered based. Hence, if the machine learning models do not account for the cluster correlations, the results may be biased. Especially high is the bias in cases where the cluster assignment is correlated to the variable of interest. We present a fair mixed effects support vector machine algorithm that can handle both problems simultaneously. With a reproducible simulation study we demonstrate the impact of clustered data on the quality of fair machine learning predictions.


Implementing Injunctive Social Norms Using Defeasible Reasoning

Blass, Joseph A. (Northwestern University) | Horswill, Ian D. (Northwestern University)

AAAI Conferences

Believability requires video game characters to consider their actions within the context of social norms. Social norms involve a broad range of behavioral defaults, obligations, and injunctions unrelated to strictly causal reasoning.  Defeasible reasoning involves rationally compelling but deductively invalid arguments, such as reasoning with rules that allow exceptions. This paper investigates having video game characters use defeasible reasoning to consider injunctive social norms when selecting and planning actions.